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Programming

By rprice , 11 June 2014

Programming Sucks

Link
http://stilldrinking.org/programming-sucks#footnote1
There's a theory that you can cure this by following standards, except there are more "standards" than there are things computers can actually do, and these standards are all variously improved and maligned by the personal preferences of the people coding them, so no collection of code has ever made it into the real world without doing a few dozen identical things a few dozen not even remotely similar ways.
Programming
code
By rprice , 3 December 2013

reSRC · List of Free Programming Books

Link
http://resrc.io/list/10/list-of-free-programming-books/#processing
Processing The Nature of Code: Simulating Natural Systems with Processing (book)
Books
Programming
free
development
reference
php
processing
battideas
By rprice , 3 December 2013

reSRC · List of Free Programming Books

Link
http://resrc.io/list/10/list-of-free-programming-books/#processing
Processing The Nature of Code: Simulating Natural Systems with Processing (book)
Books
Programming
free
development
reference
php
processing
battideas
By rprice , 13 November 2013

openFrameworks

Link
http://www.openframeworks.cc/
openFrameworks is an open source C++ toolkit for creative coding.
opensource
processing
Programming
battideas
visualization
art
By rprice , 24 July 2013

Entity/Component Game Design That Works: The Artemis Framework | Piemaster.net

Link
http://piemaster.net/2011/07/entity-component-artemis/
The Artemis framework inherits the concept of Entities representing bags of Components, but it does away with the OO concept of encapsulating behaviour within the components. Instead, it adopts a data-driven design involving the separation of the data and logic of each component. In essence, the Components serve as little more than bags of data. They have no update function, no internal logic, just getter and setter functions to expose their current values. The logic is instead encapsulated in the Systems that accompany the entities and components.
Programming
entity_component
gamedev
By rprice , 24 July 2013

Entity/Component Game Design: A Primer | Piemaster.net

Link
http://piemaster.net/2011/07/entity-component-primer/
There are buckets of great articles out there explaining the entity/component game design paradigm from different perspectives, and it’s the kind of concept where your understanding really benefits from a broad exposure. Below is just a handful of the ones I’ve found useful in my adventures. You can, of course, find plenty more by Googling “entity component game”.
Programming
tutorial
entity_component
gamedev
By rprice , 23 July 2013

Gamasutra - Features - Nine Paths To Indie Game Greatness

Link
http://www.gamasutra.com/view/feature/3547/nine_paths_to_indie_game_greatness.p…
Game Engines: Flash 9(AS3), Shockwave, C4, NeoAxis, jME, Torque, Unity, Blitz, id Tech 3, XNA, Multiverse, Adventure Game Studio, Game Maker, Wintermute, Scrolling Game Development Kit, Source, PopCap Framework, metaplace?
resources
Games
Programming
development
lists
gamedev
By rprice , 17 July 2013

Programming in Lua (first edition)

Link
http://www.lua.org/pil/contents.html
This is the online version of the first edition of the book Programming in Lua, a detailed and authoritative introduction to all aspects of Lua programming written by Lua's chief architect.
languages
Books
free
Programming
opensource
lua
gamedev
By rprice , 17 July 2013

SLUDGE Adventure Game Engine - Home

Link
http://opensludge.sourceforge.net/index.html
SLUDGE (standing for Scripting Language for Unhindered Development of a Gaming Environment) is a system by which anyone (within reason) can make an adventure game. It runs in any recent version of Windows and now also on Mac OS X and Linux. It's high-res (any resolution you want) and uses 32-bit colour. To make your own SLUDGE games you'll be needing the SLUDGE Development Kit; to play the games, the SLUDGE Engine is required (it's included in the development kit download and should typically be distributed along with the games).
languages
Games
tools
Programming
opensource
adventure_games
gamedev
By rprice , 8 May 2013

John Jannone on Visual Programming | Visual Programming for the Performing Arts

Link
http://blogs.pima-mfa.info/jannone/
I’ll be working through some programs here in Max/MSP/Jitter, Quartz Composer, Impure, and maybe some other environments as well. Today I’m starting with a rather sophisticated little patch that models the children’s game “best friend, worst enemy” in a 3-D environment.
Programming
interactive
max_msp
tutorial
battideas

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I am nobody's puppet.

Disclaimer: My blogs are not a reflection of my employer's opinions, but are my own, and often unfiltered. Also, some links on this site may be part of an Amazon Associates program, so by clicking on them you help me pay for my independence.

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