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By rprice , 4 May 2016

Python bindings for SFML — pySFML 1.3.0 documentation

Link
http://www.python-sfml.org/
By combining the strength of SFML with the ease of the Python language, we can provide an amazing tool to quickly build multimedia software.
gamedev
python
media
battideas
By rprice , 4 May 2016

Python bindings for SFML — pySFML 1.3.0 documentation

Link
http://www.python-sfml.org/
By combining the strength of SFML with the ease of the Python language, we can provide an amazing tool to quickly build multimedia software.
gamedev
python
media
battideas
By rprice , 9 February 2016

Amazon Releases Its Own Game Engine For Free

Link
http://kotaku.com/amazon-releases-its-own-game-engine-for-free-1757995787
Amazon’s releasing their very own game engine. Lumberyard, as they call it, is based on Crytek’s famous CryEngine, and can be used to develop games for both PC and consoles. It’s also free to download, and comes with “no seat fees, subscription fees, or requirements to share revenue.”
Amazon
video_game
gamedev
By rprice , 9 February 2016

Amazon Releases Its Own Game Engine For Free

Link
http://kotaku.com/amazon-releases-its-own-game-engine-for-free-1757995787
Amazon’s releasing their very own game engine. Lumberyard, as they call it, is based on Crytek’s famous CryEngine, and can be used to develop games for both PC and consoles. It’s also free to download, and comes with “no seat fees, subscription fees, or requirements to share revenue.”
Amazon
video_game
gamedev
By rprice , 9 February 2016

Amazon Releases Its Own Game Engine For Free

Link
http://kotaku.com/amazon-releases-its-own-game-engine-for-free-1757995787
Amazon’s releasing their very own game engine. Lumberyard, as they call it, is based on Crytek’s famous CryEngine, and can be used to develop games for both PC and consoles. It’s also free to download, and comes with “no seat fees, subscription fees, or requirements to share revenue.”
Amazon
video_game
gamedev
By rprice , 20 January 2016

Aseprite - Animated sprite editor & pixel art tool

Link
http://www.aseprite.org/
Aseprite lets you create 2D animations for videogames. From sprites, to pixel-art, retro style graphics, and whatever you like about the 8-bit (and 16-bit) era.
gamedev
tools
Games
Graphics
By rprice , 20 January 2016

Aseprite - Animated sprite editor & pixel art tool

Link
http://www.aseprite.org/
Aseprite lets you create 2D animations for videogames. From sprites, to pixel-art, retro style graphics, and whatever you like about the 8-bit (and 16-bit) era.
gamedev
tools
Games
Graphics
By rprice , 20 January 2016

Aseprite - Animated sprite editor & pixel art tool

Link
http://www.aseprite.org/
Aseprite lets you create 2D animations for videogames. From sprites, to pixel-art, retro style graphics, and whatever you like about the 8-bit (and 16-bit) era.
gamedev
tools
Games
Graphics
By rprice , 14 December 2014

About FIFE

Link
http://www.fifengine.net/
FIFE is a free, open-source cross-platform game engine. It features hardware-accelerated 2D graphics, integrated GUI, audio support, lighting, map editor supporting top-down and isometric maps, pathfinding, virtual filesystem and more! The core is written in C++ which means that it is highly portable. FIFE currently supports Windows, Linux and Mac. Games utilizing FIFE are programmed through Python scripting layer on top of the base C++ API. Games can be also programmed using the C++ layer directly.
gamedev
python
By rprice , 11 February 2014

Gamasutra - The Cabal: Valve’s Design Process For Creating Half-Life

Link
http://www.gamasutra.com/view/feature/3408/the_cabal_valves_design_process_.php
"experiential density" — the amount of "things" that happen to and are done by the player per unit of time and area of a map. Our goal was that, once active, the player never had to wait too long before the next stimulus, be it monster, special effect, plot point, action sequence, and so on. player acknowledgment. This means that the game world must acknowledge players every time they perform an action.
gamedev
Design
ux
battideas

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I am nobody's puppet.

Disclaimer: My blogs are not a reflection of my employer's opinions, but are my own, and often unfiltered. Also, some links on this site may be part of an Amazon Associates program, so by clicking on them you help me pay for my independence.

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  • Thanks again, Steve. I hope
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