modern standards are making the Web an increasingly viable platform for game development.
BrowserQuest, which is built with JavaScript and HTML5, is a compelling demonstration of how existing standards can be used to create browser games. It uses the HTML5 Canvas element to render a tile-based 2D world, HTML5 audio APIs to support sound effects, WebSockets to facilitate communication with the backend server, and localStorage to save the player's progress.
The game's remote backend, which enables the real-time multiplayer gameplay, was coded in JavaScript and runs on top of Node.js.
Let's have a look at some recently landed Web APIs for Firefox
So, without further ado (as there's been too much "to do" about it) let's take a look at what we presently have (landed or about to land) regarding our latest (Firefox) Web APIs.
You'll need the latest xul fennec builds to run these. Technically, these also run on the latest birch nightly, but that one is presently undergoing a major facelift due to rendering and related issues.
I'd suggest using a tablet.
Mozilla has promised to put out several new versions of Firefox this year, I guess they are taking a little bit more of a Google Chrome path, to release quickly, and innovate. They have some really great stuff in their Mozilla Labs, which I have blogged about before.