Proof that video games are art isn't just on the screen. Sometimes it can be right in front of you, in the form of an arcade classic that swallows a whole room or tricked-out gloves that let you throw a Street Fighter fireball. The video game art that viewers saw at the recent Babycastles Summit—along with a controversial hacked NES game that tackled racism and a Guitar Hero sequel that never happened— wasn't just manifested in button presses. It merged the physical and virtual worlds of play in a series of exhibits that sprang from the mind Katamari Damacy creator Keita Takahashi.
I’ll be working through some programs here in Max/MSP/Jitter, Quartz Composer, Impure, and maybe some other environments as well. Today I’m starting with a rather sophisticated little patch that models the children’s game “best friend, worst enemy” in a 3-D environment.
The combination of Omek Beckon and the BeagleBoard-xM provides developers with a low-cost solution for adding gesture recognition to devices using embedded processors, and is an ideal solution for educators and independent developers looking to research or experiment with gesture recognition.
Unlike film and television, theater is unfinished until the audience completes the equation. When you enter the theater nothing is guaranteed; you do not really know what is going to happen. How you watch and what you are doing while you watch will have an impact on what is happening on the stage. The potential for a powerful communal experience in the act of coming together is a constant incentive to going to the theater. The audience teams up with one another to have an impact upon the stage and also learns from one another how to watch the play.
Flexible routing and re-routing between anything that can speak over Websockets. A dynamic interface that allows changes and provides feedback in real-time. Online and local accessibility. Supported libraries and example scripts. A growing tutorial library. Jam Session hackathons hosted by LAB at Rockwell Group. Open-source and completely free.
As an interactive design team within a larger architecture firm, the LAB seeks to blur the line between the physical and virtual in all of Rockwell Group’s projects. The LAB’s process relies heavily on iterative prototypes that we build ourselves. Through making and experimenting with interactive experiences, and embedding that software and hardware into things and places, the LAB creates narratives and new design opportunities that provide deeper and more valuable experiences for visitors and inhabitants.
Mr Regler's wristbands have now been an integral part of more than 60 Coldplay shows, along with balloons, confetti, lasers and of course the music.
It is a huge leap forward for the firm which still employs only four people but is looking to expand.
The firm's success goes back to the summer of 2005.
It had been making electronic technology for children's toys, but had to file for bankruptcy after another firm failed to pay for a year's work.
Through 5 interactive Chrome Experiments, Web Lab explores the extraordinary workings of the internet. Each experiment explores and demonstrates a different web theme. Worldwide visitors both online and offline will be able to play live music together, launch data into cyberspace and trace where images on the web actually live, see how robots can see people, and get teleported to unexpected places all over the world.
Troika is a London based studio founded by Eva Rucki, Conny Freyer and Sebastien Noel who are known for their experimental practise and projects that employ a cross-disciplinary approach and intersect between sculpture, architecture, and contemporary installation.
Floating — a new album by Danish electronic artist Rumpistol / Red Baron — design studio Futura Epsis 1 made something that was a bit of both.
Floating’s live show features a hypnotic 3-D display, controlled by an iPad app, that you can download for your home. The idea is that the show can be projected anywhere — from large arenas to living rooms. “We came up with the idea of a realtime 3-D sound-visualization as an installation for concerts and live-events as well as interactive installation for clubs,” says Andreas Rothaug, Head of Development Futura Epsis 1.