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Games

By rprice , 22 February 2014

What Happens When You Make The Internet Share A Video Game - Digg

Link
http://digg.com/2014/twitch-pokemon-government-anarchy-democracy
The premise is simple: a bot reads the comments of the people watching a game of Pokémon Red and translates them into commands — the comment "up" moves the player up; "b" presses the b button etc. What could go wrong?
battideas
Games
crowdsourcing
By rprice , 22 February 2014

What Happens When You Make The Internet Share A Video Game - Digg

Link
http://digg.com/2014/twitch-pokemon-government-anarchy-democracy
The premise is simple: a bot reads the comments of the people watching a game of Pokémon Red and translates them into commands — the comment "up" moves the player up; "b" presses the b button etc. What could go wrong?
battideas
Games
crowdsourcing
By rprice , 19 February 2014

Improv Game: Encyclopedia of Improv Games

Link
http://improvencyclopedia.org/games/index.html
These are improv games, game handles, Warm-ups, Icebreakers and improv exercises. Each of these may belong in one or more improv game Categories. Some improv games, known by a particular name, are actually minor variations on a broader improv game. For those, the link will refer to the broader game handle, and you'll find the particular sub-format indexed here indicated in bold in the text. For an example, take a look at Scene Replay.
Games
improv
Theatre
reference
By rprice , 19 February 2014

Improv Game: Encyclopedia of Improv Games

Link
http://improvencyclopedia.org/games/index.html
These are improv games, game handles, Warm-ups, Icebreakers and improv exercises. Each of these may belong in one or more improv game Categories. Some improv games, known by a particular name, are actually minor variations on a broader improv game. For those, the link will refer to the broader game handle, and you'll find the particular sub-format indexed here indicated in bold in the text. For an example, take a look at Scene Replay.
Games
improv
Theatre
reference
By rprice , 10 August 2013

Boob Jam, the Interview: Why Video Games Are Ready for Different Boobs - ANIMAL

Link
http://animalnewyork.com/2013/boob-jam-the-interview-why-video-games-are-ready-…
Yesterday, we briefly posted about project Boob Jam, a coding marathon event and ongoing project to address breasts in video game culture. Since then, we spoke with project creator Jenn Frank who wanted to clear up some of misconceptions as well as errors and misinformation in the recent BBC article we used as reference.
Games
sex
game_jam
video_game
battideas
By rprice , 7 August 2013

Preserving Virtual Worlds

Link
http://pvw.illinois.edu/pvw/
Interactive media are highly complex and at high risk for loss as technologies rapidly become obsolete.  The Preserving Virtual Worlds project will explore methods for preserving digital games and interactive fiction.  Major activities will include developing basic standards for metadata and content representation and conducting a series of archiving case studies for early video games, electronic literature and Second Life, an interactive multiplayer game.
history
Games
college
archive
battideas
By rprice , 31 July 2013

See The Room That Ate Ms. Pac-Man and Three Other One-of-a-Kind Video Game Experiences Right Here

Link
http://kotaku.com/5940021/see-the-room-that-ate-ms-pac+man-and-three-other-one+…
Proof that video games are art isn't just on the screen. Sometimes it can be right in front of you, in the form of an arcade classic that swallows a whole room or tricked-out gloves that let you throw a Street Fighter fireball. The video game art that viewers saw at the recent Babycastles Summit—along with a controversial hacked NES game that tackled racism and a Guitar Hero sequel that never happened— wasn't just manifested in button presses. It merged the physical and virtual worlds of play in a series of exhibits that sprang from the mind Katamari Damacy creator Keita Takahashi.
Games
interactive
new_york
makers
museum
entertainment
arcade
battideas
By rprice , 23 July 2013

Gamasutra - Features - Nine Paths To Indie Game Greatness

Link
http://www.gamasutra.com/view/feature/3547/nine_paths_to_indie_game_greatness.p…
Game Engines: Flash 9(AS3), Shockwave, C4, NeoAxis, jME, Torque, Unity, Blitz, id Tech 3, XNA, Multiverse, Adventure Game Studio, Game Maker, Wintermute, Scrolling Game Development Kit, Source, PopCap Framework, metaplace?
resources
Games
Programming
development
lists
gamedev
By rprice , 17 July 2013

SLUDGE Adventure Game Engine - Home

Link
http://opensludge.sourceforge.net/index.html
SLUDGE (standing for Scripting Language for Unhindered Development of a Gaming Environment) is a system by which anyone (within reason) can make an adventure game. It runs in any recent version of Windows and now also on Mac OS X and Linux. It's high-res (any resolution you want) and uses 32-bit colour. To make your own SLUDGE games you'll be needing the SLUDGE Development Kit; to play the games, the SLUDGE Engine is required (it's included in the development kit download and should typically be distributed along with the games).
languages
Games
tools
Programming
opensource
adventure_games
gamedev
By rprice , 17 July 2013

vector poem

Link
http://vectorpoem.com/
Games
inspirataion

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Twitter / liberatrRyan Price | Facebook Flickr: Photos from Liberatr.netInstagramYouTube :: Videos by liberatrLinkedIn: Ryan Price

I am nobody's puppet.

Disclaimer: My blogs are not a reflection of my employer's opinions, but are my own, and often unfiltered. Also, some links on this site may be part of an Amazon Associates program, so by clicking on them you help me pay for my independence.

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