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By rprice , 13 November 2013

Together

Link
http://playstogether.com/
Cross Platform Asynchronous Multiplayer API Allows iPhone, Android devices and more to play Together! Cloud Based Server Hosting Makes the process easier. Leaderboards Track your player’s progress and high scores! Achievements Everyone loves Achievements! In-Game Text Chat Allows players to brag/chat while playing.
Orlando
startup
floridacreatives
video_game
cloud
web_services
By rprice , 4 November 2013

The Vanamo Online Game Museum by Evan-Amos — Kickstarter

Link
http://www.kickstarter.com/projects/1699256938/the-vanamo-online-game-museum
The Vanamo Online Game Museum is a free, digital archive of video game history made through high quality pictures and articles.
Wikipedia
video_game
museum
photography
battideas
By rprice , 10 August 2013

Boob Jam, the Interview: Why Video Games Are Ready for Different Boobs - ANIMAL

Link
http://animalnewyork.com/2013/boob-jam-the-interview-why-video-games-are-ready-…
Yesterday, we briefly posted about project Boob Jam, a coding marathon event and ongoing project to address breasts in video game culture. Since then, we spoke with project creator Jenn Frank who wanted to clear up some of misconceptions as well as errors and misinformation in the recent BBC article we used as reference.
Games
sex
game_jam
video_game
battideas
By rprice , 11 July 2013

Gamasutra - News - Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA

Link
http://www.gamasutra.com/view/news/29450/Develop_Double_Fines_Schafer_On_Amnesi…
"The benefits to making smaller games with budgets of $1-2 million compared to $40-50 million are huge," said Schafer. "With a triple-A game, when there’s so much money invested, the risks for a publisher are huge. The more money you ask for from an investor, the more that you have to give up. No matter where in the world your publisher is based, they will remove features that could potentially alienate any users when the stakes are so high." "This can be deeply frustrating if you are interested in making games that aren’t necessarily universal but are more daring or experimental," he added.
tim_schafer
double_fine
video_game
interviews
industry
By rprice , 2 January 2013

Electronic Arts: Video-game company helps write Florida tax laws, saves millions - OrlandoSentinel.com

Link
http://www.orlandosentinel.com/business/os-electronic-arts-tax-breaks-20121230,…
Florida created a film-and-entertainment incentive program in 2003, offering relatively modest cash rebates to various productions. The biggest recipients were typically large-budget television shows such as "Burn Notice" and "The Glades," or feature films such as "Marley and Me." Video-game companies were initially excluded from the program entirely, because Florida officials said the state did not want to provide incentives for projects likely to occur even without government help.
battideas
floridacreatives
florida
economic_development
incentives
digital_media
dmaf
video_game
ea
By rprice , 2 January 2013

Electronic Arts: Video-game company helps write Florida tax laws, saves millions - OrlandoSentinel.com

Link
http://www.orlandosentinel.com/business/os-electronic-arts-tax-breaks-20121230,…
Florida created a film-and-entertainment incentive program in 2003, offering relatively modest cash rebates to various productions. The biggest recipients were typically large-budget television shows such as "Burn Notice" and "The Glades," or feature films such as "Marley and Me." Video-game companies were initially excluded from the program entirely, because Florida officials said the state did not want to provide incentives for projects likely to occur even without government help.
battideas
floridacreatives
florida
economic_development
incentives
digital_media
dmaf
video_game
ea

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