interviews

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By rprice , 18 May 2015

You can record a better-sounding long-distance interview than most any radio station or podcaster on the planet. Right now. You don't need a studio. You don't need a microphone. You don't even need a computer. All you need is a mobile device and the RINGR app. Our patent-pending technology connects two parties, records unbelievably clear audio, merges the files, and (within seconds) provides you with an amazing sounding conversation.

By rprice , 10 March 2015

Codassium is the next best thing to an in-person interview, minus the logistical expenses. You get a collaborative code editor with syntax highlighting, video conferencing, code execution and a collaborative Linux terminal. Schedule interviews, send out calendar invites and share notes with your team effortlessly from one convenient platform.

By rprice , 2 December 2014

what really drew me to Selikoff as an artist is his commitment to interaction that does not just employ a digital medium. His portfolio of work also includes some very physical and analogue interactions that made me very curious as to how he viewed his practice. I asked the Orlando based artist about real time interactions, how he got into programming and creating applications for the Leap Motion.

By rprice , 1 May 2014

“I bought my desk, bought the same computer I was working on at Disney, and spent several years at home teaching myself computer animation,” Thor says. “After several years alone I just couldn’t take it, staring at that computer screen, so I got out and started sketching.” That led to his next major creative phase, which launched in 2009 with his project to publish a sketch of Orlando on his AnalogArtistDigitalWorld.com blog every day for the whole year.

By rprice , 11 July 2013

"The benefits to making smaller games with budgets of $1-2 million compared to $40-50 million are huge," said Schafer. "With a triple-A game, when there’s so much money invested, the risks for a publisher are huge. The more money you ask for from an investor, the more that you have to give up.

By rprice , 5 July 2012

In labs people have been experimenting with computer vision for a long time, like being able to track a body. We can go back almost 20 years and find examples of that at the MIT video lab, designing interfaces that track someone's arm or hand. It's really only with the release of the Sony iToy where that became something that was more public. And now with the Kinect, it's become massively public. So that's an example of the technology changing.

By rprice , 27 February 2012

I grew up loving learning and hating school. We have limited our imaginations so much, and our education system has limited how we develop imaginative and innovative thinking. It’s not a matter of making education game-like. The term “edutainment” is like “dinner theater” – while I love dinner, and I love theater, put them together and it’s not really a great dinner and it’s not great theater either. You should be able to combine the two to make it more than the sum of the parts.

By rprice , 27 February 2012

As zealous consumers know, the sleek look and user-friendly feel of Apple’s high-end gadgets are big part of their sticker price. One man is rethinking form and function with a tiny, inexpensive, bare-bones computer called the Raspberry Pi …which he hopes will bring the power of programming to even the poorest corners of the globe. Eben Upton is the creator of the miniature machine – he’s also founder of the Raspberry Pi foundation.