Artist/designer/educator Benedetta Piantella will share an introduction to some of her past and current projects in Africa, as well as the lessons learned and hurdles met in building projects focused on solving humanitarian challenges worldwide.
Artist/designer/educator Benedetta Piantella will share an introduction to some of her past and current projects in Africa, as well as the lessons learned and hurdles met in building projects focused on solving humanitarian challenges worldwide.
Technology is revolutionizing the way kids are learning, from tablets and laptops in classrooms, to introducing coding curricula in public schools. We'll be talking to representatives of three very different educational tech companies, including One Laptop Per Child, SparkFun and Code.org.
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a trio of wearable-tech experts from across the spectrum of devices discussed the tech and the roadblocks to widespread use from consumers. Currently, there's still a challenge with getting the public to want to wear anything, let alone a smartwatch or activity tracker. Not only does the device need to look amazing, but it also has to provide a function that we can't live without. If you think about a diabetes tracker, that wearable serves a vital purpose for a niche of consumers.
Faz was the creative mind behind many of Jim Henson's greatest technical achievements, including lots of remote-controlled puppets like Doozers and Gorgs, muppets riding bikes, and more.
How do you use OpenCV to capture and image process frames so that you can build computer vision applications under Linux on the Beaglebone – I do this using the boneCV.cpp program as described below. This code uses the OpenCV library which is available on the Angstrom distribution of the Beaglebone. Finally, I write a small program boneCVtiming.cpp to test the performance of the Beaglebone black for capturing and processing image data.
This particular video was using footage of the results from a 6 hour crash course with students who had no programming experience. They began with the source code for a simple breakout clone provided by Thirion, and ended up with this beautiful montage. The wonderful thing about the computational, the generative, the procedural, is that things emerge that often cannot be accurately predicted by the person responsible for the underlying logic.
Searchlight is a co-operative, physical game for two players, created for the Hide&Seek Weekender 2012. Though it’s a physical game, played with wooden blocks and balls, it’s facilitated through technology: a Kinect and a projector, connected to a computer.